Yong Sen - Full-Stack Developer
3D Model - Cherno Alpha Jaeger

3D Model - Cherno Alpha Jaeger

Interactive Jaeger 3D model with real-time movement, camera views, lighting, and weapons control

About This Project

3D Model - Cherno Alpha Jaeger

An interactive 3D model of the Cherno Alpha Jaeger from Pacific Rim, built using C++ and OpenGL. This project demonstrates advanced 3D graphics programming, real-time rendering, and interactive control systems.

Features

  • Real-time 3D Rendering: Smooth 60fps rendering using OpenGL
  • Interactive Controls: Full control over Jaeger movement and positioning
  • Multiple Camera Views: Switch between different camera angles and perspectives
  • Dynamic Lighting: Real-time lighting effects and shadows
  • Weapon Systems: Interactive weapon controls and animations
  • Physics Simulation: Realistic movement and collision detection

Technology Stack

  • C++: High-performance programming language for graphics applications
  • OpenGL: Cross-platform graphics API for 3D rendering
  • GLFW: Library for creating windows and handling input
  • GLM: Mathematics library for graphics programming

Key Features

Movement Controls

  • Walk cycle animations
  • Turn and pivot mechanics
  • Realistic physics-based movement

Camera System

  • Multiple camera angles
  • Smooth camera transitions
  • First-person and third-person views

Weapon Systems

  • Interactive weapon deployment
  • Real-time weapon animations
  • Visual effects and particle systems

Lighting & Rendering

  • Dynamic lighting system
  • Real-time shadows
  • Material and texture rendering

Repository

View the complete source code and documentation on GitHub.

Key Learnings

This project provided deep understanding of:

  • 3D graphics programming fundamentals
  • OpenGL rendering pipeline
  • Real-time animation systems
  • Input handling and user interaction
  • Performance optimization for 3D applications
  • Mathematical concepts in computer graphics (matrices, vectors, transformations)

Project Details

December 10, 2023
Technologies
C++OpenGL